Virtual reality gaming is just around the corner, it appears. Whether the implementation and use of this virtual reality will line up nicely with the technological potential remains to be seen.
CVG also speculates that this tech could work with the rumored Kinect Glasses which could potentially signal where players are looking as well. Obviously this would be an important factor if Microsoft wants to, essentially, transform your home into a game world.The 3D projection Microsoft is working on sounds pretty neat. Using a 3D depth camera, the device “can calculate the player’s position by emitting infrared light patterns and registering where the player is blocking the signal” according to CVG, similar to the tech used in Microsoft’s current Kinect.
My skepticism around virtual reality tends to focus on whether gamers will actually use it as much as we think we might. Similar to how 3D movies haven’t really taken off in the home, I doubt holographic gaming is necessarily something that will become very mainstream, even if the technology permits.
That being said, the innovation going on is still exciting. There’s more than gaming applications that could benefit from motion censor and VR tech, including in the healthcare industry, education, and any number of scientific fields.
My skepticism is geared more to the nature of how we play games – socially, to be sure, but often in spaces designed to be shared with others such as living rooms. The notion of strapping on a VR headset or projecting a game across an entire room sounds both very cool and somewhat of a hassle all at the same time. So far, neat sounding tech like the Kinect hasn’t quite lived up to the ideal.
Either way, the next generation of gaming consoles is obviously going to be about more than just the graphics, or even just the games. It will be even more driven by hardware innovations than this generation has. So long as the games keep improving, more innovation in hardware is a welcome development.